Fire emblem engage review embargo12/7/2023 ![]() ![]() This isn't a bad thing by itself, and a simpler structure has its advantages. The game's hub area, the Somniel, is considerably less involved than Three Houses' Monastery, to the point where you only really need to be there to restock and prepare your team for the next battle. ![]() Engage decides to go for a more linear approach to storytelling and progression, including a world map to move around. That said, outside of battle, it's difficult to care about our heroes' fight against the Big Bad. The map variety also helps to keep battles fresh from start to finish, from defending a castle against an enemy army to escaping through a forest while being ambushed and surrounded. The enemies are no pushover, and we had to take full advantage of all of the systems at our disposal to minimise casualties (like in previous games, Engage features permadeath for your allies but this is an optional setting). The game gives the player a generous set of tools, and then – at least on Hard difficulty – isn't afraid to provide a challenge that matches it. Here, you can also refine and engrave them to make them even more powerful.Īlear initiating combat against a foe Nintendo
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